Aethertopia needs you!
In the year 1896, we left our world with a cargo hold filled with of all kinds of makers, creators, geniuses and builders of all sorts. They’ve congregated into their own districts within our hold, but they are now needing your help to reignite their creative inspiration, giving them new ideas and designs from your time.
They need you to lead the way to their new future.
Aethertopia is opening its doors to you, the makers and creators of 2019, to submit your creations to our Great Maker Contest. It’s up to you to decide which Guild to which you submit your work (and you can even submit to more than one!) If your creation is selected for the great Maker Contest, then you will receive two 2-Day passes to Aethertopia, so that you and your guest can spend your weekend in the Nomadic City of Steampunk Makers.
You should be aware that 100% of the submission fee is being donated to your wonderful local institution, the Henry B. Plant Museum in Tampa. They do amazing work at keeping the Victorian era alive, and are open to all of you to visit year round. We are proud to be associated with this wonderful institution, and hope you will be equally proud to support them with your submission fee.
Here are the descriptions of the Guilds of Aethertopia. We look forward to reviewing your submission!
The Inventors Guild
Those who seek entry to the Inventor’s Guild must show their skill, intellect and cleverness at creating wonderful devices and technologies that serve the greater good of humanity.
Whether it’s a new power source, an information transmission device, or a way to light your home, these devices are a significant part of the steampunk aesthetic. Your work is welcome in this guild if you have the courage to apply and display it before your maker peers.
The Seamsters Guild
Clothing and costuming are at the heart of the steampunk aesthetic, and the Seamsters Guild celebrates the best, most creative, and most wearable forms of steampunk clothing.
Some Seamsters are extraordinary at repurposing extant clothing, while others will make a corset from scratch! Regardless of how you assemble your outfit, if you are proud to show your work in public, then you are welcome to apply for membership in the Seamsters Guild!
The Artists Guild
The definition of art may be subjective, but the Artists Guild in Aethertopia has pretty strict requirements for its makers. Be creative, be original, and be steampunk! Whether it’s a painting, a sculpture, or a really enormously complex, yet unwearable, representation of a jetpack, it is welcome in the Artists Guild.
The Explorers Guild
The Steampunk Era was forever preoccupied with exploration of new lands and new worlds. If you specialize in making vehicles or devices, then the Explorers Guild wants to have a close look at your work! A new airship? Perhaps rocket boosters for your boots? Travel gear for a jungle expedition? If it’s something an explorer could use on this world, or on another, then please join the Explorers Guild!
The Storytellers Guild
It is the strongest assertion that the world of steampunk would never have been possible if it weren’t for the earliest members of the Storytellers Guild, and they probably have a point.
Storytellers, however, come in all sorts, styles and kinds. Obviously, there’s the written word, but there’s also music, dance, the spoken word, and acting. Whatever form your storytelling takes, whether it’s a short story or an audio drama, the members of the Storytellers Guild look forwarding to swapping tales with you!
The Hatters Guild
Otherwise known as The Toppers, the Hatters Guild is absolutely fanatical about headwear. Helmets, tophats, bonnets and fascinators are just the beginning.
A good piece of Steampunk Era head gear can protect you from the sun, from social criticism, or perhaps even a post-apocalyptic zombie virus! So if you like to show off your topper, consider joining the Hatters Guild!
The Assassins Guild
They are always there, in the shadows, in the corners where you dare not look. The Assassins Guild is where you go if you create objects for the ever important practice of self defense… and even sometimes the necessary preventative offense.
Sonic thought disruptors, laser rifles, electric blunderbusts, explosives of all types, any kind of weaponry you can envision; these are the things you must be proficient at creating if you wish to join the Assassins Guild. Their standards are high. They don’t want to get killed by accident, and they hope you feel the same way.